Playing Time: 75
King Arthur is searching for a worthy heir. Together with Merlin he tries to find the best candidate among the Knights of the Round Table.
Players move their knights or Merlin with the help of Dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one's plan a tricky endeavor.
There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one's influence in the 6 counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur.
Expansion module: Kings Favor
Kings Favor is meant for advanced players and players who have played the basic game a few times and want a new challenge. When resolving a mission card, players now have the choice to either take the victory points, or learn a new ability for the rest of the game. Which ability they can learn depends on the number of victory points and the henchman icon on the card. The player who chooses the best abilities for their Strategy and knows when better to take points will have the advantage over his opponents.