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Volldampf
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This is an imported item.
Game components contain some foreign text, possibly requiring occasional reference to rules translation.
An English translation of the rules is provided.
from 2 customer reviews
Product Awards:
International Gamers Awards
Best Strategy Game Nominee, 2002
Designer(s):
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"Full Steam" uses the core mechanisms from Lancashire Railways (Winsome Games, 1998) but with a few significant changes -- for one, the game will be produced in full color. Rather than list the changes, the designer Martin Wallace has given an overview of the game:
The map shows the major cities of Germany plus a number of external locations, such as Paris, Warsaw, Milan, etc. All German cities are either red or blue. All western external locations are green, and all eastern external locations are yellow. The locations are linked by possible routes. The routes are marked with one of six symbols, which are also grouped in areas (thus most of the connections around Berlin are marked with a circle, while those around Nuremberg are marked with an octagon). A number of small wooden blocks are drawn from a bag and distributed on the board, their location decided by cards. These blocks are either red, blue, green, or yellow. The basic aim of the game is to move blocks to a destination of the same color, ideally along your own track.
I've played this now a dozen or so times. I've played it with 6 people, all serious gamers, and I've played it 2 player with my seven year old, and 3 players with him and my wife. It's been a fun experience every time, which is why I consider it a 5 star game.
With 6 players, it takes close to 2 hours, with 2 or 3, it can be played in an hour. For those who've played Age of Steam, this is an excellent game for those times when Age of Steam just seems like too long a game, as Volldampf shares many of the same mechanics. The action card system in Volldampf helps keep players in the game to the end, and every multiplayer game I've played has been down to the wire close. Great game.
Alan How's review (above) aptly notes that this design is an evolutionary successor to Lancashire Rails. Since he wrote that review, Volldampf has become the evolutionary stepping stone to Age of Steam.
Having played Age of Steam several times, learning the mechanics and discerning the strategy of Volldampf was a snap. They are virtually the same game system, with the chance element of the action cards and track cards in Volldampf replaced by the laying of track tiles in Age of Steam.
It may seem unfair to compare these two Martin Wallace designs to each other after having played the 'latest & greatest' first, so I want to make it clear that I enjoy both games. I just prefer the reduced chance and additional decision-making options in Age of Steam to Volldampf.
Volldampf is a great game in its own right, and plays more quickly than Age of Steam. It's more sophisticated and more player-interactive than the 'crayon-rails' such as Empire Builder, Iron Dragon, and British Rails. The auction, which determines the selection of the track card pairs and the order of track-building and goods-moving, can be very tense. Careless management of one's own resources is almost always disasterous.
All in all, I recommend Volldampf to strategy gamers, and families with children older than 10 or so.