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flowerpower
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This is an imported item.
Game components are language-independent.
An English translation of the rules is provided.
from 5 customer reviews
Product Awards:
International Gamers Awards
Best 2-Player Game Nominee, 2002
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Both players try to plant as many big flower beds as possible in their part of the meadow. There are nine different kinds of flowers and a neutral zone in the middle of the meadow where both players can plant. The active player draws a tile from the bag and places it on the board, either free or adjacent to another tile. Three times one may put the tile face down in the meadow of the opponent. If the same kind of flower is adjoined via the middle zone, the total area counts for the player with the most flowers on his side! Highest score wins. There is a solitaire variant as well.
FlowerPower is in a word, fun. It is not the most profound or most complicated game in the world, but it doesn't intent to be. It sets out to be a light, fast, easy-to-learn game, and it passes with flying colors.
The game can be taught in under 5 minutes and played under 30. There is not a lot of confrontation, but a tad as opponents have the opportunity to plant weeds in each others flowerbeds. The game works just as well if this element is removed for less adversarial types.
The game itself is beautiful, especially near the end when the board is filled, but one must confess that the box top art is rather cheezy and awkward. Luckily, the side of the box has great art and the game looks good when stacked.
In sum, a great game for a light, quick good time.
Flowerpower will certainly not appeal to those in the mood either for a deep strategy game or a raucous and fun one. If you were to log on Amazon, for example, you won't be seeing a lot of comments like: 'Players who bought Axis & Allies' or 'Players who bought Pit also bought Flowerpower.' Nonetheless, flowerpower is certainly not without its charms. The rules are easy enough to teach and absorb, play time is about 40 minutes and the components are of typical good quality for the Kosmos series. In flowerpower, essentially, each player must fill up his or her grid with flowers, which come in tiles of two flowers (usually of different sorts). Points are awarded at the end of the game based on the size of each player's respective flower beds. There are a few opportunities for interaction, but not very many; it reminds me a little bit of a light, very flowery Carcassonne. But for a fairly simple game, there are a reasonable number of strategic, planning choices, and games usually end with close scores. I am almost always up for a good game of Acquire or El Grande or Mu und Mehr, but Flowerpower is a very relaxing game, and sometimes, after a workday, it really hits the spot.
I managed to get hold of this game for 10, and it was the best 10 I've spent for along time. When I first bought it my five year old daughter and I played it everday for many weeks. Perhaps the theme is a bit 'girlie' for some and possible puts people off.
The only modification we play with is that we don't play with the weeds. I felt there ability to screw up a players plans would be a bit too challanging for a five year old.